![]() ![]() Sounds to me like your problem is that you've probably since completed the game and thus have to 'work' towards losing. There are a plethora of games out there that reward failure of some magnitude or other and probably lose far more. Most of those achievements have been there for years (back when it was hailed as difficult). Lessens the overall experience a bit, to put it mildly.įorce you to lose 'fights' - and that is only if you were incapable of actually achieving that magnitude of failure manually in the first place, such as beating a boss with four afflicted, or surviving with one hero, or whatever other thing could have easily happened back in the day. If for no other reason, but to prevent folks from learning the hard way how difficult it is to actually die. ![]() It might be a very good idea to reatroactively make most of the achievements which require you to die to be this (provided this doesn't also reset them for folks who already did get them). Big difference in terms of time investment to get it. In this game it says "Get lowered to Death's Door by a ripost from a Farmhand". The devs did learn - there's a DLC achievement which would, in another game, simply say "Die to a riposte from a Farmhand". You just have no idea what the RNG's actually like in this game until you try to get the achievements and the RNG keeps, over and over, saving your a** when you're trying to just die. You'll never look at the game the same way afterwards.Īlso folks complaining about the RNG. Take all the achievements which assume DD is a difficult, deadly game and try to get them. It's a good lesson for folks complaining about the difficulty. In fact it can be very difficult to die no matter how hard you try to, as anyone trying to get the achievements finds out. A set of the achievements assume that dying in this game is waaaaaay more common than it actually is.
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